| |
AR a user and a technical perspective. | 增强现实技术 |
the registration errors | 了注册错误 |
In the connected city, augmented reality can provide context-aware interaction capacities to . | 在互联的城市中,增强现实可以为等提供上下文感知的交互能力。 |
the value in understanding affective influences in manual driving, affect can also influence driving even with partial automation | 理解手动驾驶中的情感影响的价值,,即使在部分自动化的情况下,情感也会影响驾驶 |
| A在不同领域都表现出了巨大的潜力,并 |
Previous reviews identified critical A insights and questions. | 先前的审查确定了关键的A见解和问题。 |
Also, this review presents the limitations, challenges, and new properties of A, by researching through the practical implementations of A, | 此外,本文通过研究A的实际实现,提出了A的局限性、挑战和新的财产, |
However, some of the recent works | 然而,最近的一些工作 |
A has been extensively studied for well over 100 years , and although it is not yet considered to be fully understood, . | A已经被广泛研究了100多年,尽管人们还没有完全理解它,但。 |
, the human–machine cooperative navigation research of A has been also focused in recent years. | ,近年来A的人机协同导航研究也越来越受到关注 |
human–machine cooperation, a human has advantages in understanding the complex situations and the ability of fuzzy reasoning, and also has disadvantages in massive calculations and relatively high error probabilities | 人机合作,“人在理解复杂情况和模糊推理能力方面有优势,在大规模计算和相对较高的错误概率方面也有劣势 |
Gräther et al., 2018, Ocheja et al., 2019 and Turkanović et al. (2018). | 与我们的工作密切相关的一些现有工作有 |
reliability predictions for complex systems in recent years. | 近年来,在复杂系统的可靠性预测方面取得了重大进展。 |
they minimize the cost for adding the redundant components, whereas our work considers selecting candidate subsets that minimize TDT implementation costs. | 这项工作的不同之处在于,它们最大限度地降低了添加冗余组件的成本,而我们的工作考虑了选择最大限度地减少TDT实现成本的候选子集。 |
For example, | 海事领域的数字双胞胎并不新鲜。例如 |
e.g., | 故障诊断可以在许多文献中找到并且已经实现用于许多应用。 |
the digital twin development for autonomous vehicles . can be used for different applications. | ,自动驾驶汽车的数字孪生开发。一个可用于不同应用程序的标准化框架。 |
The original yet grand vision to of the physical twin . | 要想的方方面面, |
In this arena, it is being increasingly useful to find guidance through survey/review articles collecting most relevant works and putting clear pros and cons of existing techniques, also by introducing a precise taxonomy. | 在这个领域,通过调查/评论文章收集最相关的作品并明确现有技术的优缺点以及引入精确的分类法来寻找指导变得越来越有用。 |
This kind of manuscripts allows researchers and technicians to choose the better way to move towards their application or scientific goals | 此类手稿允许研究人员和技术人员选择更好的方式来实现他们的应用或科学目标 |
In the literature, (even if not updated), | 在文献中,(即使没有更新), |
Thus, , also introducing a wider point of view that | 因此,这项工作代表了填补这一空白的尝试,同时也引入了更广泛的观点: |
to give a review of the existing literature have been provided in . | xxx中提供了对现有文献进行回顾的。 |
, the main contributions of this document are: on methods based on computer vision, aiming at inferring the gaze; of the impact of deep learning on this research area; and, of gaze tracking approaches from different perspectives. | 总结一下,这篇文章的主要贡献是:“基于计算机视觉的方法对现有文献的更新”,旨在推断注视;深度学习对该研究领域影响的“批判性回顾”;以及从不同角度对注视追踪方法进行“新的更广泛的分析”。 |
The control schemes presented in x . | x中提出的控制方案. |
This review will , not only as , but also as a translational path towards clinical decision . | 这篇综述将,不仅是一项纯粹的学术活动,也是。 |
synchronizing AR rendering with real-world drone photography. | 一些研究报告了将AR渲染与真实世界的无人机摄影同步的方法。 |
| 总之,, |
Gaze an input modality because it indicates what our attention is directed at and is faster than a mouse as a pointe | 凝视作为一种输入模态,因为它指示我们的注意力指向什么,并且比鼠标作为指针更快 |
There are two considerations for achieving this. | 实现这一目标有两个考虑因素。 |
it has long been argued that | 一直有争议 |
when developing our techniques for fully-occluded target selection in VR. | 尽管如此,我们还是从这些技术中获得了灵感 |
Since a plethora of techniques have been proposed under those two categories, we direct interested readers to surveys on the topic [3, 46], and more recent works [11, 12, 71, 80]. | 由于在这两个类别下已经提出了大量的技术,我们将感兴趣的读者引导到关于该主题的调查[3,46]和最近的作品[11,12,71,80] |
In this section, that aimed to augment dining interactions, particularly through the use of sounds and playful eating/drinking interactions in HCI. | 在本节中,,这些工作旨在增强用餐互动,特别是通过在人机交互中使用声音和有趣的饮食互动 |
This paper has the following structure: | 本文的结构如下: |
, as it was conceived and conducted following the rise of COVID-19, to understand how the pandemic changed the social landscape of LBGs and Pokémon GO more speciically. | 本研究利用现有文献 |
Some works . | 一些作品 |
While this is not a new challenge, it remains a major issue for researchers. | 虽然这不是一个新的挑战,但它仍然是研究人员面临的一个主要问题 |
; how to utilize CSCW insights effectively and correctly in engineering projects. | 这个问题并不新鲜;如何在工程项目中有效、正确地利用CSCW洞察力一直是CSCW社区关注的问题。 |
a better understanding of the social aspect of technology use will provide fruitful insights on societal changes in today’s information society for better living。 | ,更好地理解技术使用的社会方面将为当今信息社会的社会变化提供富有成效的见解,以改善生活。 |
Their question is highly relevant to the present study. | 他们的问题与目前的研究高度相关 |
`Our work builds on prior work in the design of (platform) games, eye tracking in games, and measuring and countermeasures for DES. | (平台)游戏设计、游戏中的眼球跟踪以及DES测量和对策的基础上 |
the use of technology for enrichment in residential aged care. | 本文对利用技术丰富养老服务的研究做出了两项贡献。 |